My
career began with a 4 year Carpentry/Joinery apprenticeship. After leaving
College with a handful of City & Guilds, Credits and Distinctions,
along with Most Achieved Student of 4 Years, I began a 35 year experience
in the Building/Construction Industry. Achieving Management status at
the tender age of 20 (youngest in Europe at the time), my creative juices
were flowing.
In 1996 I purchased a series of programs that allowed me to create Virtual
structures, that users could walk through and I could make
Machinima (Digital Movies) for general display and transportability.
In 1999, on a return trip from the South Atlantic, I discovered a Virtual
Reality program by Adobe, called Atmosphere. For the next 4+ years,
I could express my creativity in ways unheard of, creating large and
somewhat detailed for the time, whole environments.
I could see the massive potentials for Immersive Environments created
with Virtual Reality.
I spent several years in a variety of Virtual Reality platforms, including
Second Life™ where I developed several companies dealing with
a wide range of clientele, including some of the worlds top 50 listed
companies. Often giving seminars and lectures on the potentials for
Immersive Environments.
In 2009 I created a two way, live communication and interactive link
up, between a 25th Anniversary celebration of a Swiss Pension Company,
and a similar staged event in Second Life™.
I have been enjoying the creative processes of developing my own Immersive
Environments, including learning Model making, which I share here, along
with short tutorials for anyone starting out.
Immersive-Games was been formed as an outlet targetted
at releasing many of the models,
scene props and even whole scenes into the community.